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i wasn't made to work 10 hours in a day. =^=
and i'm supposed to come in on saturday as well.
=^=
anyways, hello! i have not written here in a while, but i have been busy in the meantime, mainly with this job i acquired in september! i think the opening statement does well to show how that aspect of my life is going.
=q=
but my life has been rich in other regards as well. i have recently taken a liking to Caves of Qud, which i've spoken about having wanted to play before. fucking great game, i'm enjoying it immensely. i already have nearly 30 hours in it, even though i'm pretty much still at the beginning of the main questline, because of how much else there is to do, of course.
i liked nextfest this time around, i played a few games, most notably the COMETROX! demo, which really piqued my interest. it's a rhythm game where you pick up your keyboard and pretend it's a guitar. a game with a simple premise, but super cool and full of personality. super excited to see more of that. i also played Home Paige, which i have to admit, i mostly just liked how it looked and was animated. it's like a 3d sonic-style game that looks GORGEOUS, but when it comes to how it plays? it's a little too floaty for my taste, i dunno. i played selkie's salvage&co. which bored me pretty quick. i guess i'm just not one for those types of incremental games. and lastly i played PITH, which i didn't get to the end of the demo for, unfortunately, but i did find it neat. it's a cool exploration-type game, kind of like how i imagine that captain toad game is, it's played from the same perspective, at least.
aside from that, i was actually getting into a habit of editing that long-overdue video daily, until one day i opened up davinci resolve and found out that the curves in my keyframe editor have disappeared and i can't edit them now. kind of a GIANT wrench in the works! without it, i can't make the images on screen look pretty and i would have to be judged based on what i say instead distracting people with the pretty colors on screen and giving off the illusion of quality research and production! i've tried troubleshooting it a *little bit*, although i have not really spent too much time on that, as it could genuinely end up taking me hours, sweet hours from my precious after-work day. so... that's stagnated, again.
sigh... it's strange how every single time i try to write something here, all i can seem to really talk about is games and recent failures, even though i do have more to talk about.
i guess i stopped for a reason. oh well. that's my little sign of life, bye-a! \(•v•)
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